Blend In, Beaver! is a cozy VR horror game. Help Ted, a fellow beaver, by building up his dam; collect as many branches and logs as you can, while you navigate the forest and avoid its resident hungry bear by blending in, or knocking down beehives to scare it off!
If you’d like to play Blend In, Beaver! click here!


I was lead artist throughout this project. I modelled, rigged, textured, and animated the bear enemy. I dabbled in software throughout this project, using C++ in Visual Studios to implement the bear’s base enemy AI, including field of view aggro logic.
I also created the oak tree, beehive, simple bush, and sign assets, and drew the 2D instructional diagrams.
This project was proudly showcased at QUT Open Day in July 2026!
Development Period:
February 2026 – June 2026
Design:
Mae Rosewarne
Art:
Piper Jarvinen, Lead
Meagan Shaw
Software:
Jamie Robinson
