Game-ready me w.i.p

Here I am, game-ready! This project displays my 3D character creation process from pre-production to completion.

This model was sculpted, retopologised, UV-unwrapped, rigged and animated using Blender; for the very first time. Textures were hand-painted using Adobe Substance Painter.

The process resulted in two separate, fully functional models; a low-poly version featuring a simplified rig, optimized for real-time environments, and a mid-poly model with a more in-depth animation appropriate rig. 

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